
Star ruler 2 cheat mods mods#
is a huge no go, especially if you're talking about adding them from their current mods (close to) as-is. All this other stuff like new ship sizes, new megastructures, new mechanics, colonizing non-habitable worlds, etc. The base game should always maintain a relatively simple, classic form. That's not saying there's not some great quality mods being talked about here, but they should be nowhere near the vanilla game. Glavius AI maybe, though a new AI in the same vein written from scratch with access to the underlying code/engine would be much preferable (just hire Glavius already!).
Star ruler 2 cheat mods mod#
This mod adds a kind of space UN that you can opt into join to vote for certain things like banning slavery etc.Īside from maybe UI and QoL mods like Tiny Outliner (as an option) or Speed Dial there's not a single thing mentioned in this thread that should go into the base game. Why this isn't in the base game I have no idea. This mod shows you the exact output of a building for example it says that an alloy foundry will take x minerals to produce 5 alloys. This lets you play with 5 ethic points including extra ethics such as libertarian, elitism, collectivist, individualist etc which adds so much more to the options of you empires creation.

Spreads ships apart so they don't clip into each other when in battle. Planetary diversity along with gullies planet modifiers, adds so much character to planets. Not only that but it makes bastions viable. I've always found that getting to battleship in vanilla is too fast and dull that there isn't anything beyond that. See what I am saying? Some of you may prefer Planetary Diversity for that very reason though because it makes it "more challenging" to find a world with the same climate as your capital. So there are less of your pops "climate preference." You may only find one world in the whole galaxy besides your capital world that has the same climate as your capital. If you prefer a desert world, or some of the new worlds added from the mod, you are going to have a hard time finding the worlds your pops have a preference for, simply because there are now too many different kinds of worlds that are habitable. If your pops prefer a Gaia world, well good luck finding one now because the Crystal, Geothermal, Super Earth etc are all just as rare as Gaia ones, and are equivalent to Gaia ones. Not that habitable planets are a problem, it is just that, it makes the ones you need more rare. I would have put planetary diversity, but that is just too many planets right there.

The Belt (Allows asteroid colonization, but only certain types so it is not OP.)

Either Cultural Overhaul (But that might be too much because it could conflict with AI Personalities)ħ. More AI Personalities (Those Depraved Breeders man XD)ĥ.

I recommend you all go check his thread out, he made some good suggestions.)Ĥ. Unofficial Hive DLC Forgotten Queens (This one would definitely make Methone happy, because there are lots of new Hive Mind mechanics added in that mod, and he made a thread talking about how there needs to be more Hive Mind civics. So what mods do you think belong in the default game/should not be mods at all but rather become "default features" because these mod makers have quote "better ideas than the devs" unquote? For me its the following:ģ. I don't use mods because I care more about getting achievements, and mods disable achievements, but what I am asking is what mods do you think are so good that they need to be in the base game? Some of these mods are very good, and were made by very smart people with some very good ideas, and sadly it seems the developers keep running out of good ideas, because it is us the community who give them ideas in the Suggestions Forum, or modders steal some dev ideas.
